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Direct3d overrider gui
Direct3d overrider gui









Note: This can NOT create a window larger than your current screen, that is a limitation of the D3D system. Overrides the ini file and built-in defaults and forces the system to run at this resolution. This does make the game run a bit faster, so the capture might be a bit quicker.

#DIRECT3D OVERRIDER GUI MOVIE#

Not specifically used for movie captures, but might be useful if the resolution you're trying to capture just happens to be exactly your screen's resolution. Note: This is a float value, so values of 29.95 are valid. This lets you capture the movie at a constant 30fps regardless of how slow it takes to actually draw the frames to the screen. Regardless of how fast the game is running, every frame will advance the time by the exact amount needed to match the FPS specified here. Shuts down both dynamic and static LOD systems and forces all models to their highest possible resolution. Shuts off the ingame GUI elements so you can capture the movie without the extra bits on the edges.Įxtra useful in the "single player" module as it gets rid of the "character generation" GUI that blocks the screen when you fire it up. The frames start counting at 00000 and work their way up, and you can clear out the unwanted frames after a capture by simply deleting them.

direct3d overrider gui

The movie frames are all written out as TGA files into the directory you give as a CaptureName inside your LOGS directory, for example, in C:\Documents and Settings\\My Documents\bioware\dragon age\Logs\.

direct3d overrider gui

Useful when automatically running a cutscene. Starts capturing every frame rendered as soon as the game starts. Also shuts down the start-up movies so you don't constantly recapture the BioWare Logo. Used to automatically load up the campaign specified in CampaignName when the game starts. 2.2 Converting into video with VirtualDub.









Direct3d overrider gui